AI Insights · Timothy · January 2022
Top 5 Art Games on Android in the UK for Q4 2021
Explore the performance of the top 5 art games on Android in the UK during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 art games on the Android platform in the United Kingdom. Here’s a closer look at the weekly downloads, revenue, and active users for these popular applications.
Puzzle Page - Daily Puzzles!
From the publisher puzzling.com, this app experienced a fluctuating revenue stream, peaking at approximately $3.9K in the final week of December. Weekly downloads saw a noticeable spike in late October at 2.8K, before tapering off to around 1.6K by the end of the quarter. Active users initially increased from 48.2K to 51.6K by mid-October, then saw a decline to 38.4K in early December, before recovering to 49K by the end of December.
Gallery: Color by number game
Beresnev Games’ app demonstrated consistent revenue growth, culminating at $3.6K in the week of December 20. Downloads experienced an uptrend in early December, reaching 2.3K. Active user numbers were relatively stable, hovering around 20K for most of the quarter, with a slight dip to 15.9K in the final week of December.
Nonogram - Jigsaw Puzzle Game
Pixel Art - draw in fun’s Nonogram app saw steady revenue, peaking at nearly $3K in the last week of December. Downloads increased gradually throughout the quarter, rising from 656 to 791 weekly downloads. Active users remained stable, fluctuating slightly around 7K, with a modest increase towards the end of December.
Picture Cross
Another offering from puzzling.com, Picture Cross saw its revenue peak at $2.8K in late October. The app enjoyed a surge in downloads in mid-October, reaching a high of 2.2K, before settling around 1.3K by the end of December. Active users grew from 72.3K to 84.8K by mid-October, with a slight decrease to around 76K by the end of the quarter.
Cross-Stitch World
Inertia Software’s Cross-Stitch World experienced a peak revenue of $2.4K in the final week of December. Downloads were relatively low, with a peak of 299 in the week of December 20. Active users saw a gradual decline from 1.5K at the beginning of the quarter to about 1.1K in late November, before recovering slightly to 1.3K by the end of December.
These insights are derived from Sensor Tower data, providing a comprehensive view of the performance of leading art games in the UK. For more detailed analytics and trends, visit Sensor Tower.